Inovasi Pembelajaran Berbasis Teknologi Informasi: Model Learning Cycle 5E Menggunakan Gather Town pada Materi Protista
(Information Technology-Based Learning Innovation: 5E Learning Cycle Model using Gather Town on Protista Material)
DOI:
https://doi.org/10.22437/bio.v7i3.13096Abstract
This study aims to innovate learning through information technology, especially related to the development of learning models through applications or video conferencing. The research method used is a qualitative method with a study of literature (documents) on the results of previous research. The data collection in this study by browsing books and journals in several print and electronic media such as books, journal collections, libraries and the internet. The results showed that the innovation of the 5E learning cycle learning model using gathering towns can be done in learning as a support for student motivation and teacher convenience in improving learning.
Abstrak.
Abad 21 dicirikan dengan berkembangnya informasi secara digital. Pembelajaran di abad 21 harus dapat mempersiapkan generasi manusia menyongsong kemajuan teknologi informasi dan komunikasi. Penelitian ini bertujuan untuk melakukan inovasi pembelajaran melalui teknologi informasi, terutama terkait dengan pengembangan model pembelajaran melalui aplikasi platform atau video conference. Metode penelitian yang digunakan adalah metode studi literatur (dokumen) atas hasil penelitian sebelumnya. Adapun pengumpulan data dalam penelitian ini dengan menelusuri buku-buku dan jurnal-jurnal pada beberapa media cetak maupun elektronik seperti buku, koleksi jurnal, perpustakaan dan internet. Hasil penelitian menunjukan bahwa inovasi model pembelajaran learning cycle 5E menggunakan gather town dapat dilakukan dalam pembelajaran sebagai penunjang untuk meningkatkan motivasi siswa dan mempermudah guru dalam mengkoordinasikan pembelajaran.
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