Effectiveness of Snake and Ladder-Engklek Promotion Games on Adolescents’ Attitudes Toward Fruit and Vegetable Consumption

Authors

  • Ummi Kalsum Public Health Study Program, Faculty of Medicine and Health Sciences, Universitas Jambi, Indonesia Author
  • Nofrans Eka Saputra Psychology Study Program, Faculty of Medicine and Health Sciences, Universitas Jambi, Indonesia Author
  • Syamsurizal Syamsurizal Pharmacy Study Program, Faculty of Medicine and Health Sciences, Universitas Jambi, Indonesia Author
  • Irma Handayani Doctoral Study Program in Mathematics and Natural Sciences Education, Postgraduate, Universitas Jambi, Indonesia Author

DOI:

https://doi.org/10.22437/jkmj.v10i1.56671

Keywords:

Snake and ladder game, engklek game, , attitudes, fruit and vegetable consumption, adolescents

Abstract

Vegetable and fruit consumption among adolescents aged 10–14 years remains very low, at only 2.3%. Adolescents tend to prefer fast food, so vegetable and fruit intake is often neglected, even though balanced consumption is very important for their growth and development. This study aims to analyze the effectiveness of a combination of Snakes and Ladders and Engklek games in improving adolescents' attitudes toward vegetable and fruit consumption. The study used a quasi-experimental design with two groups, pre-test and post-test, conducted at SMPN 6 and SMPN 11 in Jambi City. The sample consisted of 52 respondents in the intervention group and 51 respondents in the control group. Data analysis was performed using the Wilcoxon and Mann–Whitney tests. The Wilcoxon test results showed a significant increase in attitude in the intervention group (p = 0.000), while the control group did not show significant changes (p = 0.739). The Mann–Whitney test results showed that there was no significant difference in attitude between the two groups during the pre-test (p = 0.838), but there was a significant difference during the post-test (p = 0.000). It can be concluded that the combination of snakes and ladders and hopscotch games is effective in improving adolescents' attitudes towards vegetable and fruit consumption. This medium can be recommended as an alternative to health education in schools and health care facilities.

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Published

2026-03-31

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