Application of the Teams Games Tournament Cooperative Learning Model to Improve Student Cooperation Ability in Civics Learning in Class VIII SMP Negeri 16 Merangin

Authors

  • Tegar Ayu Antiko Universitas Jambi
  • Akmal Sutja Universitas Jambi
  • Heri Usmanto Universitas Jambi

DOI:

https://doi.org/10.22437/cepj.v1i1.15944

Keywords:

Student Cooperation, Teams Games Tournament Cooperative Learning Model

Abstract

Abstract: This research was motivated by the existence of problems that were found in the form of low student cooperation in ongoing Civics learning. In addition, teachers still use conventional learning methods, namely lectures which tend to make student interaction limited and undeveloped, as a result, student cooperation in learning has not been so visible. The purpose of this study was to increase student collaboration in Civics learning by applying the teams games tournament learning model in class VIII of SMP Negeri 16 Merangin.

This type of research is Classroom Action Research (CAR) with a research design using the Kemmis & Taggart spiral model. The research was carried out in 3 cycles where each cycle consisted of 3 meetings. Each cycle is carried out through 4 stages of activities, namely planning, implementing actions, observing/observing, and reflecting. The subjects of this study were students of class VIII SMP Negeri 16 Merangin, totaling 20 students. Data collection techniques in this study were in the form of observation, questionnaires, and documentation. The success criteria set in the study are 60%.

The results showed that in the first cycle the level of student cooperation increased from the initial condition 39% to 45% but had not yet reached the success criteria set. The first cycle was then repaired to be continued in the second cycle. After the repairs were made, there was an increase in cycle II which increased by 8% to 53% but had not yet reached the success criteria set. Repairs were made again in the second cycle to be continued in the third cycle. The results of the third cycle research increased by 10% to 63%, which means that the action was declared successful because it had reached the success criteria set. The success of this research is obtained from the improvements made in each cycle.

Keywords: Student Cooperation, Teams Games Tournament Cooperative Learning Model.

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Published

2021-12-17