This is an outdated version published on 2019-12-27. Read the most recent version.

Pengembangan Multimedia Interaktif Berbasis Unity Pada Subtema Keberagaman Budaya Bangsaku di Kelas IV Sekolah Dasar

DOI:

https://doi.org/10.22437/gentala.v4i2.8438

Keywords:

Pengembangan, Multimedia, Interaktif, Unity

Abstract

This research is a research development that aims to be able to produce interactive multimedia products based on a valid and practical unity. The results of the development were then tested on SD N 47 / IV Jambi City in class IV.F with a total of 30 students. This research was conducted at SD N 47 / IV Jambi City. The research data were obtained by validating media experts, validating learning experts, teacher questionnaires and student questionnaires, which were strengthened by documentation data. After the data is obtained, then a percentage of the data is searched using a predetermined formula to see the feasibility of the developed media. The types of data used in this study are qualitative and quantitative data. Based on the results of this study, teachers are expected to be able to develop a technology-based media with the aim of creating enjoyable learning and creating a new atmosphere in the classroom that can be concluded that the development of Unity-Based Interactive Multimedia in the Sub-theme of Cultural Diversity of Banngsaku in Class IV Elementary Schools is included in the category valid and practical.

Downloads

Download data is not yet available.

References

Anitah, Sri. 2008. Media Pembelajaran. Surakarta: UNS Press.
Arsyad, Azhar. 1997. Media Pembelajaran. Jakarta: PT. Rajagrafindo Persada.
Asyhar, Rayandra. 2012. Kreatif Mengembangkan Media Pembelajaran. Jakarta: IKAPI
Emzir. 2015. Metodologi Penelitian Pendidikan. Jakarta: PT. Rajagrafindo Persada.
Faiztyan, Irham. 2015. Perancangan dan Pembuatan Aplikasi Visualisasi 3D Interaktif Masjid Agung Jawa Tengah Menggunakan Unity 3D. JTsiskom, 3(2), 208.
Hadi, Sutrisno. 2015. Metodologi Riset. Yogyakarta: Pustaka Belajar.
Hanggoro, Adhiim Catur. 2015. Pembuatan Aplikasi Permainan “Jakarta Bersih” Berbasis Unity. JTsiskom, 3(4), 504.
Haryati, Sri. 2012. Research and Development Sebagai Salah Satu Model Penelitian Dalam Bidang Pendidikan.UTM, 37(1), 13-14.
Kurniawan, A. R. (2016). Pengembangan Perangkat Pembelajaran IPA berbasis Pendekatan Penemuan Terbimbing untuk Melatihkan Keterampilan Proses Siswa Sekolah Dasar. Jurnal Review Pendidikan Dasar: Jurnal Kajian Pendidikan Dan Hasil Penelitian, 2(2), 175-183.
Mahnun, Nunu. 2012. Media Pembelajaran. UIN Suska Riau, 37(1), 28.
Munir. 2015. Multimedia Konsep dan Aplikasi dalam Pendidikan. Bandung: Alfabeta.
Nurchaili. 2010. Pengaruh Media Pembelajaran Berbasis Teknologi Informasi Dalam Proses Pembelajaran Kimia Terhadap Peningkatan Hasil Belajar Siswa. Darussalam Kab. Aceh, 16(6), 650.
Putri, Inggrid Ayu. 2016. Pengembangan Media Pembelajaran Fisika Menggunakan Lectora Inspire pada Materi Usaha dan Energi SMA. Jurnal Penelitian dan Pengembangan Pendidikan Fisika, 2(2), 72.
Reddi, U.V. 2003. Multimedia as an educational tool. In educational multimedia: A handbook for teacher-developers. New Delhi: CEMCA
Roedavan, Rickman. 2016. Unity Tutorial Game Engine. Bandung: Informatika.
Suparno: 2002. Keterampilan Dasar Menulis. Jakarta: Universitas Terbuka, Departemen Pendidikan Nasional.
Suyanto, Muhammad. 2001. Multimedia Alat Untuk Meningkatkan Keunggulan Bersaing. Yogyakarta: Andi.
Suprijono, Agus. 2009. Cooperative Learning:Teori dan Aplikasi PAIKEM. Surabaya: Pustaka Pelajar.
Tegeh, I Made, dkk. 2014. Model Penelitian Pengembangan. Yogyakarta: Graha Ilmu.
Trianingsih, Rima. 2016. Pengantar Praktik Mendidik Anak Usia Sekolah Dasar. Al Ibtida, 3(2), 199.
Tung, Khoe Yao. 2017. Desain Intruksional.Yogyakarta: CV. ANDI OFFSET.

Downloads

Published

2019-12-27

Versions

How to Cite

Pengembangan Multimedia Interaktif Berbasis Unity Pada Subtema Keberagaman Budaya Bangsaku di Kelas IV Sekolah Dasar. (2019). Jurnal Gentala Pendidikan Dasar, 4(2), 201-208. https://doi.org/10.22437/gentala.v4i2.8438