Development of Snake and Ladder on Clasification of Vertebrate and Invertebrate Animal to Improve Critical Thinking Skills of Third Grade Students

Authors

  • Linda Ayu Resa Aprilia Universitas Nahdlatul Ulama Blitar, Indonesia
  • Mohamad Fatih Universitas Nahdlatul Ulama Blitar, Indonesia
  • Isna Khuni Mu’alimah Universitas Nahdlatul Ulama Blitar, Indonesia

DOI:

https://doi.org/10.22437/gentala.v11i2.57169

Keywords:

Snake and Ladder Game, Critical Thinking Skills , Vertebrate and Invertebrate, Classification

Abstract

This study aimed to develop a Snake and Ladder learning media on vertebrate and invertebrate animal classification to improve the critical thinking skills of third-grade elementary school students. The research employed a Research and Development (R&D) method using the 4D model, consisting of Define, Design, Develop, and Disseminate stages. Data were collected through observations, interviews, questionnaires, and tests. The results showed that the developed media achieved a validity score of 95% from material experts, 95% from media experts, and a feasibility score of 98% based on teacher responses. Furthermore, students' average scores increased from 76.05 to 86.58 after the implementation of the media. Therefore, the Snake and Ladder learning media can be used as an innovative learning resource to enhance students' critical thinking skills.

References

Agnafia, D. N. (2019). Analisis kemampuan berpikir kritis siswa dalam pembelajaran biologi. Florea, 6(1), 45–53.

Arikunto, S. (2021). Dasar-Dasar Evaluasi Pendidikan. Jakarta: Bumi Aksara.

Arsyad, A. (2019). Media Pembelajaran. Jakarta: Rajawali Pers.

Daryanto. (2018). Media Pembelajaran. Yogyakarta: Gava Media.

Ennis, R. H. (2011). The Nature of Critical Thinking: An Outline of Critical Thinking Dispositions and Abilities. University of Illinos.

Facione, P. A. (2015). Critical Thinking: What It Is and Why It Counts. Insight Assessment.

Fatih, M. (2020). Pengembangan Bahan Ajar Puzzle pada Matematika Berbasis Realistik Materi KPK dan FPB.

Fatih, M. (2023). Pengembangan Komik Narasi untuk Meningkatkan Keterampilan Membaca dan Menulis Siswa Sekolah Dasar.

Fatih, M., & Alfi, C. (2021). Pengembangan Monopoli Karakter Berbasis Permainan Simulasi sebagai Upaya Peningkatan Kecerdasan Sosioemosi Siswa Sekolah Dasar di Kota Blitar.

Fatih, M., Alfi, C., Santoso, E., & Novianti, R. D. (2022). Pengembangan Ensiklopedi Pembelajaran PKn Siswa Kelas V SDN Bendogerit 1 Kota Blitar.

Fatih, M., Khomaria, A., Aswitama, L. D., Al Latif, N., & Hidayat, M. M. (2023). Flip Book Digital Berbasis Augmented Reality Materi Balok dan Kubus Siswa Kelas V SDN Sumberjo 01 Kabupaten Blitar.

Mu'alimah, I. K. (2025). Menumbuhkan budaya literasi: Pendampingan penyusunan pembelajaran yang berorientasi pada PISA.

Mu'alimah, I. K., Niwangtika, W., & Nisak, W. K. (2023). Pemanfaatan cerita fantasi untuk meningkatkan kemampuan literasi membaca di sekolah dasar. Innovative: Journal of Social Science Research, 3(1), 447–454.

Nurrita, T. (2018). Pengeimbangan media pembelajaran untuk meningkatkan hasil belajar siswa. Misykat, 3(1), 171–187.

Sugiyono. (2022). Metode Penelitian dan Pengembangan (Research and Development/R&D). Bandung: Alfabeta.

Susanto, A. (2022). Teori Belajar dan Pembelajaran di Sekolah Dasar. Jakarta: Prenadamedia Group.

Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional Development for Training Teachers of Exceptional Children. Bloomington, IN: Indiana University.

Widoyoko, E. P. (2020). Teknik Penyusunan Instrumen Penelitian. Yogyakarta: Pustaka Pelajar.

Yaumi, M. (2018). Media dan Teknologi Pembelajaran. Jakarta: Prenadamedia Group.

Downloads

Published

2026-07-17

How to Cite

Development of Snake and Ladder on Clasification of Vertebrate and Invertebrate Animal to Improve Critical Thinking Skills of Third Grade Students. (2026). Jurnal Gentala Pendidikan Dasar, 11(2), 661-671. https://doi.org/10.22437/gentala.v11i2.57169