Desain Game Matematika sebagai Instrumen Pengukur Kecerdasan Spasial untuk Siswa Sekolah Menengah Pertama

Authors

  • M.Mukhlas Adi Putra Mahasiswa Program Magister Pendidikan IPA Universitas Jambi
  • Muhammad Rusdi Staf Pengajar di Program magister Pendidikan IPA Universitas Jambi
  • Syaiful Syaiful Staf Pengajar di Program magister Pendidikan IPA Universitas Jambi

DOI:

https://doi.org/10.22437/jmpmipa.v3i2.1892

Abstract

The purpose of this research is to develop an instrument measuring spatial intelligence in form of mathematic game for class VII as an alternative instrument between conventional test. Research type is Development Research and using ADDIE Development Model which stands for Analyze (Analysis), Design (Design), Develop (Development), Implement (Implementation) and Evaluate (evaluation). Based on validator assessment, a developing instrument was feasible to be tested on field. Field test result show that instrument can measure student’s spatial ability as conventional test did. This instrument can be used for students with computer-use ability especially using keyboard and mouse and need further research to make a better instrument in different form from conventional instrument.

Downloads

Download data is not yet available.

Downloads

Published

2014-11-26 — Updated on 2014-11-26

Versions

How to Cite

Putra, M. A., Rusdi, M., & Syaiful, S. (2014). Desain Game Matematika sebagai Instrumen Pengukur Kecerdasan Spasial untuk Siswa Sekolah Menengah Pertama. Edu-Sains: Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam, 3(2). https://doi.org/10.22437/jmpmipa.v3i2.1892

Issue

Section

Articles