The effectiveness of the "ANIMO" educational model using traditional games to improve vegetable and fruit consumption behavior in adolescents

Authors

  • Ummi Kalsum Public Health Study Program, Medicine and Health Sciences Faculty, Universitas Jambi
  • Nofrans Eka Saputra Department of Physcology, Faculty of Medicine and Health Sciences, Universitas Jambi
  • Syamsurizal Department of Pharmacy, Faculty of Medicine and Health Sciences, Universitas Jambi
  • Irma Handayani Doctoral Study Program in Mathematics and Natural Sciences Education, Postgraduate, Universitas Jambi

DOI:

https://doi.org/10.22437/proca.v1i2.50521

Keywords:

ANIMO educational model; traditional gardening; consumption of fruits and vegetables; adolescent

Abstract

Background: Consumption of vegetables and fruits in adolescents is still very low, especially at the age of 10-14 years which only reaches 0.36%. Teenagers tend to prefer fast food such as sausages, hamburgers, and meatballs to eating vegetables and fruits. Objective: This study aims to determine the effectiveness of the traditional game-based "ANIMO" educational model in improving vegetable and fruit consumption behavior in adolescents. Methods: The study used a quasi-experimental design with a two-group pre-test post-test design. The research locations were SMPN 6 Jambi City as the intervention group (n=52) and SMPN 11 Jambi City as the control group (n=51). Data analysis used the Wilcoxon test to see changes in the group and the Mann-Whitney test to see the differences between groups. Results: The Wilcoxon test showed a significant increase in vegetable and fruit consumption behavior in the intervention group (p=0.000), while the control group showed no significant change (p=0.188). The Mann-Whitney test showed that there was no significant difference between the two groups at the pre-test time (p=0.013), but there was a significant difference after the intervention (p=0.001). Conclusion: The traditional game-based "ANIMO" educational model was effective in improving vegetable and fruit consumption behavior in adolescents. This model is recommended to be implemented in health education in schools and health care facilities to support the improvement of healthy nutritional behavior in adolescents.

Downloads

Download data is not yet available.

Author Biographies

Ummi Kalsum, Public Health Study Program, Medicine and Health Sciences Faculty, Universitas Jambi

Public Health Study Program, Medicine and Health Sciences Faculty, Universitas Jambi

Nofrans Eka Saputra, Department of Physcology, Faculty of Medicine and Health Sciences, Universitas Jambi

Department of Physcology, Faculty of Medicine and Health Sciences, Universitas  Jambi

Syamsurizal, Department of Pharmacy, Faculty of Medicine and Health Sciences, Universitas Jambi

Department of Pharmacy, Faculty of Medicine and Health Sciences, Universitas Jambi

Irma Handayani, Doctoral Study Program in Mathematics and Natural Sciences Education, Postgraduate, Universitas Jambi

Doctoral Study Program in Mathematics and Natural Sciences Education, Postgraduate, Universitas Jambi

References

[1] Beal, Ty et al. (2019). Global Patterns of Adolescent Fruit, Vegetable, Carbonated Soft Drink, and Fast-Food Consumption: A Meta-Analysis of Global School-Based Student Health Surveys. Journal Food and Nutrition SAGE. 40, (4), 444-459.

[2] Salwa, Marium et al. (2021). Fruit and Vegetable Consumption among School-going Adolescents: Findings from the Baseline Survey of an Intervention Program in a Semi Urban Area of Dhaka, Bangladesh. Journal Pone. 16, (6), 1-13.

[3] Mariatul Qibtiyah, Catur Rosidati, Mukhlidah Hanun Siregar, Perilaku Konsumsi Buah dan Sayur pada Remaja. 2021 Jurnal Gizi Kerja dan Produktivitas

[4] Schmitt, S. A., Bryant, L. M., Korucu, I., Kirkham, L., Katare, B., & Benjamin, T. (2019). The effects of a nutrition education curriculum on improving young children’s fruit and vegetable preference and nutrition and health knowledge. Public health nutrition, 22(1), 28-34.

[5] Naseer, S., Hussain, S., & Zahid, Z. (2019). Nutritional and antioxidant potential of common vegetables in Pakistan. RADS Journal of Biological Research & Applied Sciences, 10(1), 36-40.

[6] Anjani, Citra P. Media Pembelajaran: Permainan Ular Tangga. [Online] 30 November 2012. http://Pracitra.bolgspot.com.

[7] Fikri, dkk. 2019. Determinan Pembelian Ulang Sayur/Buah Secara Daring: Model Stimulus-Organisme-Respons dan Teori Perilaku Terencana. Jurnal Ilmiah Eropa.

[8] Glanz, K, Lewis, FM dan Rimer, BK Perilaku Kesehatan dan Pendidikan Kesehatan. San Francisco: Jossey-Bass Inc, 1997.

[9] Gur, Kamer, dkk. 2018. Dampak program berbasis Model Transteoretis terhadap konsumsi buah dan sayur pada remaja. Gizi Kesehatan Masyarakat, hlm. 2500-2508.

[10] Jeihooni , AK, dkk. 2017. Efektivitas Program Pelatihan Berbasis Model PRECEDE terhadap Konsumsi Buah dan Sayur pada Siswi. Jurnal Pediatri Internasional.

[11] Kementerian Kesehatan. Pedoman Gizi Seimbang 2019. Jakarta: Badan Penelitian dan Pengembangan Kesehatan, Kementerian Kesehatan Republik Indonesia, 2019.

[12] Kothe, EJ, Mullan, BA dan Butow, P. 2012. Mendorong konsumsi buah dan sayur. Menguji intervensi berdasarkan teori perilaku terencana. Appetite Journal, 997-1004.

[13] Notoatmodjo . Pendidikan dan Perilaku Kesehatan . Jakarta: Rineka Cipta, 2012.

[14] Notoatmodjo , Soekidjo ,. Ilmu Perilaku Kesehatan . Jakarta: Rineka Cipta, 2017.

[15] Proverawati , Atikah dan Wati, KE Keperawatan Gizi dan Gizi Masyarakat. Yogyakarta: Nuha Medika, 2010.

[16] Rachman, BN, Mustika, IG dan Kusumawati, IGAW. 2017, Jurnal Gizi Indonesia, hlm.9-16.

[17] Rusdi . Penelitian, Desain, dan Pengembangan Pendidikan. depok: PT. Raja Grafinco Persada , 2018.

[18] Sugiyono. Metode Penelitian dan Pengembangan. Bandung: Abjad, 2011.

[19] Sulistyoningsih dan Hariyani . Nutrisi untuk Kesehatan Ibu dan Anak. Yogyakarta: Graha Ilmu, 2011.

[20] Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

[21] Santrock, J. W. (2019). Adolescence (16th ed.). New York: McGraw-Hill Education. (Alternatif versi Indonesia: Santrock, J. W. (2019). Remaja. Jakarta: Erlangga.)

[22] Manurung H. and Simaremare J. The development of chemical learning based on chemical commissions to improve concept mastery and students’ creative thinking. J Ilmu Pendidikan 2022;4(1):1244-1252. https://doi.org/10.31004/edukatif.v4i1.2193.

[23] Ifayatun Z. and Fajarina M. The effectivness of using snake and ladder game to teach speaking skill. Teaching English as Foreign Language Literature and Linguistics 2022;2(2):52-62. https://doi.org/10.33752/teflics.v2i2.3358.

[24] Rismasari R. and Hakim L. Using snake and ladder games in teaching speaking skill to the nineth year students of smpn 18 surakarta. jelap 2025;2(1). https://doi.org/10.36312/jelap.v2i1.4637.

[25] Firmasari, T., Permatasari, G., Hijrathaen, C., & Maysuroh, S. (2023). Implementasi program kerja kampus mengajar dalam media pembelajaran game ular tangga guna meningkatkan keterlibatan dan pemahaman numerasi peserta didik. Jurnal Pengabdian Masyarakat Sains Indonesia, 5(2), 93-98. https://doi.org/10.29303/jpmsi.v5i2.260.

[26] Jariyah, S., Khoiri, N., & Aryanto, D. (2018). Pengaruh pembelajaran bervisi sets (science, environment, technology and society) dengan media permainan ular tangga terhadap hasil belajar siswa kabupaten batang. Jurnal Penelitian Pembelajaran Fisika, 4(2). https://doi.org/10.26877/jp2f.v4i2.2579.

Downloads

Published

30-11-2025

How to Cite

Kalsum, U., Saputra, N. E., Syamsurizal, & Handayani, I. (2025). The effectiveness of the "ANIMO" educational model using traditional games to improve vegetable and fruit consumption behavior in adolescents. Proceedings Academic Universitas Jambi, 1(2), 1029–1040. https://doi.org/10.22437/proca.v1i2.50521

Issue

Section

RESEARCH DISSEMINATION